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Add Adhesive Turret assets
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10 files changed

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VertexLitGeneric
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{
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$basetexture "models/npcs/turret/turret_broken"
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$surfaceprop solidmetal
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$bumpmap "models/npcs/turret/turret_paint_normal"
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$envmap "paint/paint_envmap_hdr"
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$envmaptint "[0.05 0.05 0.05]"
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$normalmapalphaenvmapmask 1
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$detail "models/npcs/turret/turret_paint_green"
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$detailScale 1
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$detailblendmode 2
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$phong 1
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$phongexponent 50
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$phongfresnelranges "[1 2 4]"
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$phongboost 2
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}
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VertexLitGeneric
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{
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$baseTexture "models/npcs/turret/turret_casing"
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$surfaceprop solidmetal
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$bumpmap "models/npcs/turret/turret_paint_normal"
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$envmap "paint/paint_envmap_hdr"
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$envmaptint "[0.05 0.05 0.05]"
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$normalmapalphaenvmapmask 1
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$detail "models/npcs/turret/turret_paint_green"
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$detailScale 1
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$detailblendmode 2
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$phong 1
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$phongexponent 50
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$phongfresnelranges "[1 2 4]"
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$phongboost 2
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}
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VertexLitGeneric
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{
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$baseTexture "models\npcs\turret\turret_eye"
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$surfaceprop metal
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$selfillum 1
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$nodecal 1
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$bumpmap "paint/prop_paint_normal"
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$envmap "paint/paint_envmap_hdr"
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$envmaptint "[0.05 0.05 0.05]"
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$normalmapalphaenvmapmask 1
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$detail "paint/prop_paint_green"
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$detailScale 1
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$detailblendmode 2
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$phong 1
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$phongexponent 50
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$phongfresnelranges "[1 2 4]"
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$phongboost 2
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}
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VertexLitGeneric
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{
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$baseTexture "models/npcs/turret/turret_frame01"
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$bumpmap "paint/prop_paint_normal"
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$envmap "paint/paint_envmap_hdr"
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$envmaptint "[0.05 0.05 0.05]"
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$normalmapalphaenvmapmask 1
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$detail "paint/prop_paint_green"
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$detailScale 1
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$detailblendmode 2
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$phong 1
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$phongexponent 50
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$phongfresnelranges "[1 2 4]"
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$phongboost 2
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}
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VertexLitGeneric
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{
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$baseTexture "models/npcs/turret/turret_frame02"
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$surfaceprop solidmetal
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$bumpmap "models/npcs/turret/turret_paint_normal"
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$envmap "paint/paint_envmap_hdr"
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$envmaptint "[0.05 0.05 0.05]"
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$normalmapalphaenvmapmask 1
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$detail "models/npcs/turret/turret_paint_green"
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$detailScale 1
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$detailblendmode 2
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$phong 1
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$phongexponent 50
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$phongfresnelranges "[1 2 4]"
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$phongboost 2
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}
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