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Populate Type table during BuildReport import #55

@SkowronskiAndrew

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@SkowronskiAndrew

Follow up to #47

BuildReport files to not have the string name for types.
But in #47 we introduce a list of those types (for use when we don't have the string.

This task is to use UnityFileSystem/TypeIdRegistry.cs in Analyzer/SQLite/Handlers/PackedAssetsHandler.cs and populate the type table if the type is not already present.

Once this is done we can update build_report_packed_asset_contents_view to show the string-based type instead of the numeric value, making it a lot easier to understand.

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