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- Enable PhysicsControl plugin - Add PhysicsControl component to CBP_SandboxCharacter - Reduce CBP_SandboxCharacter Capsule Component radius (50->15) - Add a PhysicsControlGraph that manages the bones sets - Add 2 traversal events in order to enable/disable the collisions on upperbody - Changed [PreCMCTick -> Tick group] to "PrePhysics"
+ start implementing a fade/lerp to/from physics state
+ Fix physics state doesn't come back to normal when ragdolling while traversal
+ change capsule radius on animation physics toggle
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Also the ragdoll seems broken if we enter it with an OverlayPose active |
- Ragdoll while OverlayPose active bug =>Remove IsPhysicsActivated check on ragdoll start/end - "broken arms" interaction => Tweak upper arms/lower arms constraints (child rotation to -40)
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Hello @PolygonHive! Issues mentioned should be fixed! I didn't encounter any other bug, so I hope everything is good now 😁 As for the arm-twisting issue, this is what I've been able to get tweaking values in PA_UEFN_Mannequin : |
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Please, be extra nit-picky as it's my first UE5 PR 😅