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Pull requests list

Rough Screen Space Reflections
#22371 opened Jan 4, 2026 by aevyrie Draft
Scene entity map when saving scene
#22369 opened Jan 4, 2026 by molikto Loading…
Improve code examples in 0.18 migration guides A-Cross-Cutting Impacts the entire engine C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22364 opened Jan 3, 2026 by BD103 Loading… 0.18
clean up shader cache errors A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22362 opened Jan 3, 2026 by atlv24 Loading…
make webgl2 padding consistent A-Rendering Drawing game state to the screen S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22357 opened Jan 2, 2026 by atlv24 Loading…
Fix panic in mesh picking when a mesh is RENDER_WORLD only A-Picking Pointing at and selecting objects of all sorts C-Bug An unexpected or incorrect behavior P-Crash A sudden unexpected crash P-Regression Functionality that used to work but no longer does. Add a test for this! S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22356 opened Jan 2, 2026 by greeble-dev Loading… 0.18
Clarify glTF coordinate conversion documentation A-glTF Related to the glTF 3D scene/model format C-Docs An addition or correction to our documentation S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22355 opened Jan 2, 2026 by greeble-dev Loading… 0.18
systemstate support commands track location
#22353 opened Jan 2, 2026 by MushineLament Loading…
Update ratatui requirement from 0.29.0 to 0.30.0 C-Dependencies A change to the crates that Bevy depends on
#22351 opened Jan 2, 2026 by dependabot bot Loading…
Solari: Light leak reduction and stochastic WC update A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality.
#22348 opened Jan 2, 2026 by JMS55 Draft
bevy_ui_debug scrollbars inset fix A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22343 opened Jan 1, 2026 by ickshonpe Loading…
Reorganize some of bevy_reflect's exports into their respective modules A-Reflection Runtime information about types C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22342 opened Jan 1, 2026 by LikeLakers2 Loading… 0.19
Remove bevy_camera and bevy_ui deps from bevy_input_focus, no feature flag needed A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior C-Code-Quality A section of code that is hard to understand or change S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22340 opened Jan 1, 2026 by kfc35 Loading… 0.18
Deduplicate solari realtime bindings A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22328 opened Dec 31, 2025 by SparkyPotato Loading…
Add render diagnostic functions for reading from a buffer A-Diagnostics Logging, crash handling, error reporting and performance analysis A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible M-Release-Note Work that should be called out in the blog due to impact S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#22326 opened Dec 31, 2025 by JMS55 Loading… 0.19
Fix: Allow non_camel_case_types on derived SystemParamBuilder generics A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Macros Code that generates Rust code D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#22324 opened Dec 31, 2025 by Fachep Loading…
Per entity render pass exclusion (part 1 of 2) A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#22316 opened Dec 30, 2025 by rlneumiller Loading…
Parallel GPU buffer writes A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22314 opened Dec 30, 2025 by aevyrie Loading…
perf: remove an unnecessary buffer copy from WASM asset loading pipeline A-Assets Load files from disk to use for things like images, models, and sounds C-Performance A change motivated by improving speed, memory usage or compile times S-Blocked This cannot move forward until something else changes
#22310 opened Dec 30, 2025 by joseph-gio Loading…
1 task
Parallel Mesh Collection A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22297 opened Dec 29, 2025 by aevyrie Loading…
compute-shader mesh generation example A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#22296 opened Dec 29, 2025 by ChristopherBiscardi Loading…
fix: add unwind safety to resource_scope A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#22290 opened Dec 28, 2025 by joseph-gio Loading…
Implement parallax-corrected cubemaps (PCCMs) for reflection probes. A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22288 opened Dec 27, 2025 by pcwalton Loading…
Add MeshPass v2 A-Rendering Drawing game state to the screen D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward S-Needs-SME Decision or review from an SME is required
#22284 opened Dec 27, 2025 by momoluna444 Loading…
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